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@rvernon22: Okay, I think we were able to reproduce that. It happens when you send player A to a target where the interaction bubbles would appear (as in your example the “abort”-interaction), and while the camera centers on that player, you change the active player via the keys. We will see how we can fix that. In the meantime, you should be able to prevent it by waiting for the camera to center on the target object before selecting a new player. Not the best solution, I know, as we introduced the shortcuts with fast playing in mind… But well.

@crafting availability: That’s a good idea, although I fear that it won’t solve all the difficulties of the crafting menu:

  • In the beginning, you won’t have enough resources to craft anything, so smply everything will be greyed out.
  • I have observed some players who don’t get that there are several tabs on the left to select from or they don’t get that sometimes, the list of items to craft is scrollable. Whenever players don’t intuitively grasp our UI-design, I tend to question it, and the scrollable list could be clarified by a scrollbar instead of the arrows. But for the tab, I couldn’t think of much to improve, to be honest. Maybe people are not used to tabs on the side instead of tabs on the top?
  • There’s quite a lot to craft. People tend to get a bit overwhelmed in the beginning. But the amount of stuff you can craft in Highrisers is not up to discussion – on the contrary: it will become a lot more! And not showing crafting options that you have not yet unlocked at all will hinder players in their strategic planning.

We don’t have a single silver-bullet-solution for that topic at the moment; but greying stuff out will surely help a little.
In general, I tend towards the notion that being able to craft a shitload of stuff is part of the intrinsic complexity of Highrisers, and that this cannot be smoothed away without altering the game at its core.
It works for Don’t Starve, too – although there you have an ever-present crafting menu on the side and get notifications whenever new recipes are unlocked when you pick up new items…

Would be happy to hear your opinion about that!